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Teenage Mutant Ninja Turtles: Smash-Up (September 22nd, 2009) for Wii and PlayStation 2.Teenage Mutant Ninja Turtles (October 21st, 2003) for PlayStation 2, Xbox, GameCube, PC, and GBA.Teenage Mutant Ninja Turtles: Tournament Fighters (1993) for NES, SNES, and SEGA Genesis/Mega Drive.Teenage Mutant Ninja Turtles: Turtles in Time (September 18th, 1991) An Arcade Machine and for SNES.Teenage Mutant Ninja Turtles: Manhattan Missions (June 1st, 1991) for DOS.Teenage Mutant Ninja Turtles: The Arcade Game (1989) for Arcade Machines, NES, Amiga, DOS, Amstrad CPC, Atari ST, Commodore, and ZX Spectrum.Teenage Mutant Ninja Turtles (February 1st, 1989) for NES, Amiga, DOS, Amstrad CPC, Atari ST, Commodore 64, MSX, and ZX Spectrum.Mutant Turtles: Choujin Densetsu-hen (May 21st 1996).Teenage Mutant Ninja Turtles: The Next Chapter (August 11th, 2023).
#BABY NINJA TURTES MOVIE#
Rise of the Teenage Mutant Ninja Turtles: The Movie (2022).Teenage Mutant Ninja Turtles: Out of the Shadows (June 3rd, 2016).Teenage Mutant Ninja Turtles (August 8th, 2014).Teenage Mutant Ninja Turtles III (March 17th, 1993).Teenage Mutant Ninja Turtles II: The Secret of the Ooze (March 22nd, 1991).Teenage Mutant Ninja Turtles (March 30th, 1990).Rise of the Teenage Mutant Ninja Turtles (July 20th, 2018 - August 7th, 2020).Teenage Mutant Ninja Turtles (September 29th, 2012 - November 12th, 2017).Teenage Mutant Ninja Turtles (February 8th, 2003 - February 28th, 2009).Ninja Turtles: The Next Mutation (September 12th, 1997 - May 15th, 1998).
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Mutant Turtles: Choujin Densetsu-hen (May 21st, 1996).Teenage Mutant Ninja Turtles (December 28th, 1987 - November 2nd, 1996).Later, I just submitted a couple dozen ideas and let the powers that be choose which ones they liked, and the order they'd go in! Weirdly, that means that some of the issues run in an out-of-show-continuity order, but I figure that makes it more like watching in syndication.Teenage Mutant Ninja Turtles Comics have been published by Mirage Studios, Archie Studios, Fleetway Publications, Image Comics, Welsh Publishing, Dreamwave, and IDW comics. As far as choosing a direction, when I first pitched, I pitched done-in-ones with a throughline that connected them. But I suppose, better to leave folks wanting more? By the same token, the advantage is you're in and out and on to something new in a couple dozen pages or less. Twenty pages with so many characters does leave a lot less room for fooling around. What were some of the advantages and challenges with episodic storytelling, especially for a franchise that already has so much history? And with only four issues, how difficult was it to determine the right direction for each issue?īoy, I tell ya - all of the scripts I've done so far had me wondering if I made the right call because every concept we have could be expanded out to two or three issues, easily. The standalone story approach makes sense for this comic. As far as what I hope fans take away - honestly, as with most of my work, I just hope they're entertained. Those four types will get you into and out of trouble anywhere, and that makes storytelling easy.
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Another that is curious about everything, and finally, a problem solver. One who just wants to be friendly and keep things easy. They can play in every genre, and it's their personalities that make that work. They fit into a wide range of stories, from the kinetic recent Rise of the TMNT cartoon to the darker stories of the original run and back. It's always good to come back to the TMNT.
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I know I added some value, but he got things started.
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I just got to take that baby away for a while, buy it some weird clothes, and teach it new words. I wish I could take more credit, but Secret History of the Foot Clan was artist Mateus Santolouco's baby. Why are they so fun to write and what do you hope fans take away from this experience?įirst, thank you. Talk about how it felt returning to the Heroes in a Half Shell. In my opinion, it's one of the best modern TMNT comics. Erik, you know I absolutely loved your work on The Secret History of the Foot Clan.
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