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Silverlock bench
Silverlock bench








silverlock bench
  1. Silverlock bench mod#
  2. Silverlock bench Patch#
  3. Silverlock bench mods#

  • EquipShoutEventSpam (default: true) - Fixes a bug where the 'Equip Shout' script would fire a shout equipped event even if the equip failed.
  • DoublePerkApply (default: true) - Fixes a bug where NPCs in the player's cell will have their perk effects applied twice on game load.
  • CalendarSkipping (default: true) - Fixes the bug listed under Notes on this page.
  • BSLightingShaderParallaxBug (default: true) - Fixes a bug with parallax lighting shaders.
  • BSLightingShaderForceAlphaTest (default: true) - Forces alpha testing in the lighting shader.
  • BSLightingAmbientSpecular (default: true) - Fixes a bug where lighting template Directional Ambient Specular & Fresnel Power are broken.
  • BethesdaNetCrash (default: true) - Fixes a crash on startup caused by improper handling of non-ASCII characters in HTTP response headers.
  • If you use Animation Limit Crash Fix SSE I suggest disabling this to use that mod's fix instead. Should allow loading more animations before a CTD.
  • AnimationLoadSignedCrash (default: true) - Fix an improper unsigned/signed conversion.
  • ArcheryDownwardAiming (default: true) - Fix a bug where projectiles sometimes don't fire properly if you're aiming downward.
  • The default of 20 is equal to the default timescale, and is probably OK unless you want the water to appear slower/faster for some reason.
  • WaterflowSpeed (default: 20.0) - Sets the waterflow speed for the animation patch.
  • WaterflowAnimation (default: true) - Decouples water flow animation from in-game timescale, so that decreasing/increasing your timescale doesnt mess with the water animation speed.
  • Fixes the very slow Tree LOD function that causes framerate drops most noticeable in Riften.
  • TreeLODReferenceCaching (default: true) - Requires FormCaching.
  • SleepWaitTimeModifier (default: 0.3) - The in-game default time is 1.0 smaller values speed up the sleep/wait time, higher values slow it down.
  • SleepWaitTime (default: false) - Lets you change the time it takes to sleep or wait.
  • ScrollingDoesntSwitchPOV (default: false) - Makes it so using your scroll wheel won't swap between 1st/3rd person.
  • silverlock bench

    This functionality is the same as Audio Overhaul for Skyrim SE's dll, but they will not conflict. SaveAddedSoundCategories (default: true) - Saves volume settings for mod-added sound categories to a separate ini file.RegularQuicksaves (default: false) - Makes quick saves use the regular save handler.MaxStdio (default: true) - Raises max file handle limit from 512 to 2048, which should fix "False Save Corruption" bug in most cases.FormCaching (default: true) - Caches recently accessed forms.

    Silverlock bench mods#

  • EnableAchievementsWIthMods (default: true) - Enables achievements when you have mods installed.
  • DisableChargenPrecache (default: false) - "Precache Killer" function, duplicated from RaceMenu.
  • CleanSKSECosaves (default: true) - Deletes SKSE cosaves with no matching save on launch.
  • VerboseLogging (default: false) - Enables more verbose logging in the log file.
  • This fixes the mouse bug but technically the menu works fine with keyboard only.

    Silverlock bench Patch#

    Memory Manager patch and Global Time fix highly recommended. Skyrim SafeSave System Overhaul - Rotating save and optional Hardcore mode

    Silverlock bench mod#

    The Regular Quicksaves option must be enabled for this mod to load non quicksaves

    silverlock bench

    Not strictly required, but strongly recommended SOFT REQUIREMENT - ONLY NEEDED IF YOU WANT PARALLAX PrivateProfileRedirector SE - Faster game start (INI file cacher) Implicit - Required for Custom Skills Framework Prelude to Purgatory - A Lich Custom Skill Tree Required for female texture sets to display in first person. So that 1st person texture swaps work properly Soft Requirement - Required for the Preloader Hard Requirement, make sure the version matches your version of SKSE. JS Attunement Sphere and Lexicons SE - Glowmapped One of the recommended mods in this performance guide If you get black textures on glowmapped stuff AIM FIX - total control over the crosshair for archery and magicįor 1st person texture swaps.










    Silverlock bench